// quickstart
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// Quickstart

The Ollo SDK follows one simple flow:

Diagram

Everything runs locally and requires no calibration.

/01

Install

  1. Create a developer account: Grants access to builds for Unity, Unreal, Godot and native C++.

  2. Download the SDK for your engine: Once you sign up, you'll get direct engine-specific download links in your dashboard. Each build includes headers, binaries and a tiny example scene.

  3. Sign in from your editor: Press Sign in in Ollo's panel, check that your browser shows the same code, and approve it. There is no license file to copy, and your first sign-in starts a 14-day trial. See SDK Activation.

/02

Using Ollo in Your Game

  • Open the example project included in the SDK. Everything is already set up.
  • Ollo automatically detects supported cameras and loads the runtime
  • Blink and attention events stream directly into your game loop
  • Feed those signals into:
    • Animation graphs
    • AI state machines
    • Tension curves (e.g. horror pacing loops)
    • Atmosphere / pacing logic
    • "player presence" mechanics

All processing runs locally with minimal runtime overhead. Designed to fit naturally into real-time gameplay systems.