// docs
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// Documentation

Modern games react to buttons. Ollo SDK makes your game react to players.

Ollo SDK turns real-time eye activity into simple gameplay signals your game can use immediately. Detect blinks, attention shifts and presence events with a single initialization call.

Built for modern game loops with low latency, no cloud processing and minimal runtime overhead. Works locally, starts fast and stays out of the way.

Note: Ollo Studio is currently in early access while we refine the runtime, tooling and overall developer experience.

As of now, users get:

  • Full access to the Ollo SDK
  • Unlimited beta seats
  • Priority support by our team
  • A clear path to 1.0

Use Ollo to drive AI behavior, stealth systems, adaptive horror pacing, dialogue timing, cinematic reactions or experimental mechanics based on player attention.

What Ollo SDK provides

  • Real-time blink detection (4-7 ms typical)
  • Engine-native runtime integration
  • Zero-config camera auto-detection
  • No calibration flow required
  • Designed for 60-120 FPS gameplay loops
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// Start building

Getting started with Ollo SDK is super easy. Follow these steps to integrate it into your game in minutes:

  • Sign up on the Ollo dashboard to create your account.
  • Grab a license from your dashboard for your project.
  • Download the SDK and drop it into your game project.
  • Follow your engine's integration guides accessible via the left sidebar.

Integrates smoothly into any gameplay loop, from high-intensity combat to quiet, atmospheric scenes.

Supported engines

  • Godot 4.x: Fully supported, with example project
  • Unity: Integration package coming soon (Beta planned)
  • Unreal Engine: Plugin coming soon (Beta planned)
  • Native C++: Used internally, available upon request

We <3 Open Source

We built Ollo because we wanted these kinds of systems to exist in games. We care a lot about open experimentation in games, so we maintain a lightweight open-source version of Ollo for developers, researchers and tinkerers. It's great for learning the pipeline, building prototypes and testing ideas before moving to the Ollo Studio runtime.