// docs
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// Documentation

Modern games react to buttons. Ollo SDK makes your game react to people.

Ollo SDK brings blink-driven presence cues into any game engine turning them into game-readable events with a single initialization call. No calibration. No cloud. No overhead. Just real-time signals tuned for AI systems, tension pacing, stealth mechanics, and cinematic moments.

Every blink becomes a moment: hesitation, surprise, fear, focus. These micro-reactions feed directly into your gameplay loop, creating experiences that feel alive even with small teams and tight schedules.

Note: Ollo Pro is in Early Access for free while we finalize Unity/Unreal integrations. Early users get:

  • Full SDK access
  • No seat limits during beta
  • Priority support
  • Migration plan to 1.0 licensing

Your game becomes aware of the player's state, not just their inputs.

What Ollo SDK provides

  • Low-latency blink detection (4-7 ms typical)
  • Deterministic, engine-native runtime
  • Zero-config camera auto-detection
  • Minimal CPU/GPU load (built for 60-120 FPS loops)
  • Stable across rapid frame pacing & scene swaps
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// Start building

Getting started with Ollo SDK is super easy. Follow these steps to integrate it into your game in minutes:

  • Sign up on the Ollo dashboard to create your account.
  • Grab a license from your dashboard for your project.
  • Download the SDK and drop it directly into your game project.
  • Follow your engine's integration guides accessible via the left sidebar.

Attention dynamics

Track whether the player is focused, distracted, overwhelmed, or uncertain. Use these signals to drive:

  • enemy awareness and stealth detection systems
  • adaptive AI reactions
  • dynamic difficulty scaling
  • threat escalation systems
  • real-time tension curves for horror and narrative games
  • presence-aware cinematics and character reactions that feel human
  • …and so much more. Wherever your creativity goes, Ollo follows.

Integrates smoothly into any gameplay loop, from high-intensity combat to quiet, atmospheric scenes.

Supported engines

  • Godot 4.x: Fully supported, with example project
  • Unity: Integration package coming soon (Beta planned)
  • Unreal Engine: Plugin coming soon (Beta planned)
  • Native C++: Used internally, available upon request

We Love Open Source

We maintain a simplified open-source variant designed for prototyping, research, and community exploration. It includes the basic pipeline but does NOT include the optimized Pro model.