Modern games react to buttons. Ollo SDK makes your game react to people.
Ollo SDK brings blink-driven presence cues into any game engine turning them into game-readable events with a single initialization call. No calibration. No cloud. No overhead. Just real-time signals tuned for AI systems, tension pacing, stealth mechanics, and cinematic moments.
Every blink becomes a moment: hesitation, surprise, fear, focus. These micro-reactions feed directly into your gameplay loop, creating experiences that feel alive even with small teams and tight schedules.
Note: Ollo Pro is in Early Access for free while we finalize Unity/Unreal integrations. Early users get:
Your game becomes aware of the player's state, not just their inputs.
Getting started with Ollo SDK is super easy. Follow these steps to integrate it into your game in minutes:
Track whether the player is focused, distracted, overwhelmed, or uncertain. Use these signals to drive:
Integrates smoothly into any gameplay loop, from high-intensity combat to quiet, atmospheric scenes.
We maintain a simplified open-source variant designed for prototyping, research, and community exploration. It includes the basic pipeline but does NOT include the optimized Pro model.